Kuroyami Coca/Fanta Drinker
Messages : 415 Points : 12480 Réputation : 21 Date d'inscription : 25/03/2009 Age : 30 Localisation : Orly
Stats Points de vie: (1000/1000) Points de contribution: (500/500)
| Sujet: Mise à jour du [27/03/2009] : Mise à jour de la base de donnée Dim 29 Mar - 14:51 | |
| Mise à jour du [27/03/2009] : Mise à jour de la base de donnée
Nouveaux Objets:#1549# Pile Bunker ( ID non confirmé ) #2139# Flame Thrower ( ID non confirmé ) #2384# Magic Scale #2800# Acceleration Gear [0] #2801# Hovering Booster [0] #2802# Self Destruction Device [0] #2803# Shape Shift [0] #2804# Cooling System [0] #2805# Magnetic Field Device [0] #2806# Barrier Device [0] #2807# Repair Kit [0] #2808# Optical Camouflage Generator [0] #2809# Advanced Cooling System #2810# Special Cooling Device (?) #6145# Vulcan Bullet #6146# Fuel Canister #6186# Monkey Wrench #????# Liquid Cold Bullet #12383# Vulcan Bullet Magazine #12392# Repair A #12393# Repair B #12394# Repair C #18000# Cannon Ball #18001# Holy Cannon Ball #18002# Dark Cannon Ball #18003# Soul Cannon Ball #18004# Iron Cannon Ball Prix des objets avec Discount Level 10: Skills des Mechanics: - Code:
-
Magic Gear License Prereq: None (Basic Mechanic Skill) Type: Passive Desc: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2. [Level 1] : Magic Gear usage Attack Power + 15 / Movement Speed - 40% [Level 2] : Magic Gear usage Attack Power + 15 / Movement Speed - 30% [Level 3] : Magic Gear usage Attack Power + 15 / Movement Speed - 20% [Level 4] : Magic Gear usage Attack Power + 15 / Movement Speed - 10% [Level 5] : Magic Gear usage Attack Power + 15 / Regular Movement Speed
Boost Knuckle Prereq: Magic Gear License 1 Type: Active / Damage Desc: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells. [Level 1] : Attack Power 200% [Level 2] : Attack Power 250% [Level 3] : Attack Power 300% [Level 4] : Attack Power 350% [Level 5] : Attack Power 400%
Pile Bunker Prereq: Boost Knuckle 2 Type: Active / Damage (Special) Desc: An attack striking a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the to be equipped. [Level 1] : Attack Power 200% / Defense / Magic Defense break chance 20% [Level 2] : Attack Power 250% / Defense / Magic Defense break chance 35% [Level 3] : Attack Power 300% / Defense / Magic Defense break chance 50%
Vulcan Arm Prereq: Boost Knuckle 2 Type: Active / Damage Desc: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes 1 Vulcan Bullet. Max Range 13 cells. [Level 1] : Attack Power 100% [Level 2] : Attack Power 125% [Level 3] : Attack Power 150%
Flame Launcher Prereq: Vulcan Arm Type: Active / Damage Desc: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. Requires the Magic Gear equipment to be equipped to use the skill. [Level 1] : Fire Element Attack Power 100% / Burning Status Chance 60% [Level 2] : Fire Element Attack Power 125% / Burning Status Chance 70% [Level 3] : Fire Element Attack Power 150% / Burning Status Chance 80%
Cold Slower Prereq: Vulcan Arm 3 Type: Active / Damage Desc: Using the magic gears basic equipment, supercools a target area, causing water element damage and freezing/frozen status to those in range. Consumes one Liquid Cooling Shell. [Level 1] : Water Element Damage 100% / Area of Effect 5 x 5 Cells [Level 2] : Water Element Damage 125% / Area of Effect 7 x 7 Cells [Level 3] : Water Element Damage 150% / Area of Effect 9 x 9 Cells
Arm Cannon Prereq: Flame Launcher 2 / Cold Slower 2 Type: Active / Damage Desc: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes one Magic Gear Fuel and 1 cannon ball. [Level 1] : Attack Power 800% / 600% / 400% - Area of Effect 7 x 7 cells [Level 2] : Attack Power 1000% / 800% / 600% - Area of Effect 5 x 5 cells [Level 3] : Attack Power 1200% / 1000% / 800% - Area of Effect 3 x 3 cells
Acceleration Prereq: Magic Gear License 1 Type: Active / Buff Desc: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment equipped, and consumes 1 Magic Gear Fuel. [Level 1] : Duration 30s [Level 2] : Duration 60s [Level 3] : Duration 90s
Hovering Prereq: Acceleration 1 Type: Active / Buff Desc: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment equipped, and consumes 1 Magic Gear fuel. [Level 1] : Duration 30s
Front-Side Slide Prereq: Hovering 1 Type: Active / Movement Desc: While hovering, rapidly moves forwards 7 cells. Consumes 1 Magic Gear Fuel.
Back-Side Slide Prereq: Hovering 1 Type: Active / Movement Desc: While hovering, rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel.
Mainframe Restructure Prereq: Magic Gear License 4 Type: Passive Desc: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Over-heat limit increases the point at which the gear will overheat. [Level 1] : Defense + 4 / Over-heat Limit + 10 [Level 2] : Defense + 7 / Over-heat Limit + 18 [Level 3] : Defense + 11 / Over-heat Limit + 36 [Level 4] : Defense + 15 / Over-heat Limit + 56
Self Destruction Prereq: Mainframe Restructure 2 Type: Active / Damage Desc: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed. [Level 1] : Radius 5 x 5 Cells [Level 2] : Radius 7 x 7 Cells [Level 3] : Radius 9 x 9 Cells
Shape Shift Prereq: Mainframe Restructure 2 Type: Active / Buff Desc: Chances the armor element of the magic gear. Requires the magic gear equipment equipped, and consumes 2 magic gear fuel and 1 elemental stone. [Level 1] : Fire Attribute Change / Consumes 1 Flame Heart [Level 2] : Earth Attribute Change / Consumes 1 Great Nature [Level 3] : Wind Attribute Change / Consumes 1 Rough Wind [Level 4] : Water Attribute Change / Consumes 1 Mystic Frozen
Emergency Cool Prereq: Self Destruction 2 Type: Active / Buff Desc: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment equipped. Consumes 2 magic gear fuel.
Infrared Scan Prereq: Shape Shift 2 Type: Active / Detecting / Debuff Desc: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate.
Analyze Prereq: Infrared Scan 1 Prereq: Active / Debuff Desc: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells, duration 20s. Consumes 1 magic gear fuel. [Level 1] : Physical / Magic Defense - 14% [Level 2] : Physical / Magic Defense - 28% [Level 3] : Physical / Magic Defense - 42%
Magnetic Field Prereq: Emergency Cool 1 Type: Active / Debuff Desc: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment equipped, and consumes 3 magic gear fuel. [Level 1] : Radius 3 x 3 cells / Drains 17 SP per second [Level 2] : Radius 5 x 5 cells / Drains 20 SP per second [Level 3] : Radius 7 x 7 cells / Drains 23 SP per second
Neutral Barrier Prereq: Magnetic Field 2 Type: Active / buff Desc: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the magic gear equipment equipped, and consumes 1 magic gear fuel. [Level 1] : Radius 3 x 3 cells / Physical & Magical Defense + 15% / Duration 30s [Level 2] : Radius 3 x 3 cells / Physical & Magical Defense + 20% / Duration 45s [Level 3] : Radius 3 x 3 cells / Physical & Magical Defense + 25% / Duration 60s
Stealth Field Prereq: Analyze 3 / Neutral barrier 2 Type: Active / Buff Desc: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment Camouflage Generator> equipped, and consumes 2 magic gear fuel. [Level 1] : Radius 3 x 3 cells / Duration 15s [Level 2] : Radius 3 x 3 cells / Duration 20s [Level 3] : Radius 3 x 3 cells / Duration 25s
Repair Prereq: Magic Gear License 2 Type: Active / Recovery Desc: Allows recovery of your own or another target magic gear. Requires the magic gear equipment equipped, and consumes 1 magic gear fuel. Range 5 cells. The magic gear is not affected by the heal skill. [Level 1] : MHP 6% Recovery [Level 2] : MHP 9% Recovery [Level 3] : MHP 12% Recovery [Level 4] : MHP 15% Recovery [Level 5] : MHP 18% Recovery Mechanic Skill Tree:Image du Magic Gear (pas encore sorti): Magic Gear actuel: Icones des statuts: : Shape Shift : Hovering : Neutral Barrier (???) : Stealth Field (???) : Analyze Debuf (???) : Acceleration : Overheat : Infrared Scan (???) : Cold Slower Flame Launcher (???) | |
|